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State Machine

System.Activities.Statements.StateMachine

Description​

A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered.

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Properties​

Misc

  • Display Name (String)- The name of this activity. You can edit the name of the activity to organize and structure your code better.
    E.g: [571047923] State Machine
  • Public (CheckBox)- If you check it, the data of this activity will be shown in the log. Be careful, consider data security before using it.