State Machine
System.Activities.Statements.StateMachine
Description
A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered.

Properties
Misc
- Display Name (String)- The name of this activity. You can edit the name of the activity to organize and structure your code better.
E.g: [571047923] State Machine - Public (CheckBox)- If you check it, the data of this activity will be shown in the log. Be careful, consider data security before using it.